Conference Program

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Wednesday

18 - 10 - 2017 / TU Delft
Faculty of Industrial Design Engineering

Registration Coffee

8:00 - 9:00

Welcome & openings speech

9:00 - 9:30

Keynote speaker

9:30 - 10:30

Yoko Sen - The Future of Hospital Sound

Coffee break

10:30 - 11:00

Paper session 1
Sensible Care

11:00 - 12:30

Demo pitches | Session Chair: Marieke Sonneveld

Lunch & Demos

12:30 - 14:00

Paper session 2
Transcending acoustics

14:00 - 15:15

Demo pitches | Session Chair: Elif Özcan

Coffee break

15:15 - 15:45

Paper session 3
Co-creating experiences

15:45 - 17:00

Demo pitches | Session Chair: Lucia Rampino

Drinks

17:00 - 18:30

Departure to Eindhoven by bus

18:30

Thursday

19 - 10 - 2017 / TU Eindhoven
De Zwarte Doos

Registration Coffee

8:30 - 9:00

Welcome & opening speech

9:00 - 9:30

Paper session 4
Sensory engagement

9:30 - 10:45

Demo pitches | Session Chair: Sara Colombo

Coffee break

10:45 - 11:15

Paper session 5
Dynamic Aesthetics

11:15 - 12:30

Demo pitches | Session Chair: Miguel Bruns Alonso

Lunch & Demos

12:30 - 14:00

Keynote Speaker

14:00 - 15:00

Corentin Coulais - Machine Materials

Coffee break

15:00 - 15:30

Paper session 6
Domestic digitisation

15:30 - 17:00

Demo pitches | Session Chair: Rong-Hao Liang

Closing paper sessions
Drinks

17:00 - 18:30

Conference Dinner

18:30

Friday

20 - 10 - 2017 / Philips
High Tech Campus Eindhoven (HTC 33)

Pick-up for Philips by bus

8:00

Coffee

8:30 - 9:00

Welcome & opening speech

9:00 - 9:30

Workshop sessions

9:30 - 12:30

Lunch

12:30 - 13:00

Workshop sessions

13:00 - 14:30

Presentation workshop results

14:30 - 15:30

Coffee break

15:30 - 16:00

Keynote speaker

16:00 - 17:00

Maarten Gribnau - Designing for Maps and Big Data at TomTom

Thank you & Goodbye

17:00 - 17:30

Departure to Eindhoven by bus

17:30 - 18:00

  • Paper session 1: Sensible care
    Paper presentations

    Calm technology for biofeedback – why and how?
    Loe Feijs and Frank Delbressine

    Toward the Development of an Internet-based Monitoring and Feedback System for Prolonged Grief Disorder
    Wan Jou She, Laurie Burke, Robert Neimeyer, Kailey Roberts, Wendy Lichtenthal, Jun Hu and Matthias Rauterberg

    The Design Process and Usability Assessment of an Exergame System to Facilitate Strength for Task Training for Lower Limb Stroke Rehabilitation
    Edgar Rodriguez Ramirez, Will Duncan, Scott Brebner and Kah Chan

    ClockViz: Designing Public Visualization for Coping with Collective Stress
    Mengru Xue, Rong-Hao Liang, Jun Hu and Loe Feijs

    Interactive Demo Sessions

    Fuzzy bird helps me calm down and connect: touch with restraint in an interactive object for children with autism
    Stella Boess, Astrid Smoorenburg, Minsung Kim, Thomas Latcham, Max Rijken and Sophie Kelder

    Investigating and Designing the Appearance of a Device for Facilitating Pelvic Floor Exercises : A Case Study on Design Sensitivity for Women Healthcare
    Edgar Rodriguez Ramirez, Mailin Lemke, Gillian Mccarthy and Helen Andreae

    Al Mayor – Student Interactive Demo

  • Paper session 2: Transcending Acoustics
    Paper presentations

    HAPTIC – Haptic Anatomical Positioning To Improve Clinical monitoring
    Daniel Gay-Betton, Parisa Alirezaee, Jeremy Cooperstock and Joseph Schlesinger

    Designerly Way of Thinking Sound Design – The Silent Electric Vehicle: an Emblematic Case Study
    Nicolas Misdariis and Andrea Cera

    Sensory Augmentation through Tissue Conduction
    Ian McKenzie and Peter Lennox

    Interactive Demo Sessions

    SLAAP – Silencing Loud Alarms to Attenuate PTSD
    Elizabeth Reynolds, Alyna Pradhan, Brittany Sweyer and Joseph Schlesinger

    The Republic of Tirania – Student Interactive Demo

    Interstellar Emotion Trainer – Student Interactive Demo

  • Paper session 3: Co-creating experiences
    Paper presentations

    On the role of external representations in designing for participatory sensemaking
    Philemonne Jaasma, Jelle van Dijk, Joep Frens and Caroline Hummels

    Design for the Next: Integration of Path to Sustained Usage Model into Design Process
    Armagan Karahanoglu and Yekta Bakirlioglu

    Unveiling the Expressivity of Complexity: Drifting in Design Research
    Jeroen Peeters, Ambra Trotto and Stoffel Kuenen

    Interactive Demo Sessions

    Why healthcare (and wellbeing) researchers should become developers: a case study using co-creation methodology.
    Mart Wetzels, Joost Liebregts, Idowu Ayoola, Peter Peters and Loe Feijs

    The Datactor – Student Interactive Demo

    Data Graveyard – Student Interactive Demo

  • Paper session 4: Sensory engagement
    Paper presentations

    Modified Social Benches: Exploring the Role of Aesthetic Interaction to Placemaking
    Andre Afonso

    MindFull:Table ware to manipulate sensory perception to control portion size
    Helen Andreae

    Felted Terrain – Interactive Textile Landscape; Transforming the Experience of Knitted Textile with Computation and Soft Electronics
    Yihyun Lim

    Interactive Demo Sessions

    Igeni. Reinforcing children’s hygiene practices through dynamic products
    Marta Taverna, Sara Colombo and Lucia Rampino

  • Paper session 5: Dynamic Aesthetics
    Paper Presentations

    Designing Biologically Inspired Movements into the Aesthetics of Interactive Artifacts
    Neda Fayazi and Lois Frankel

    The experience of dynamic lighting
    Kjell Petersen and Ole Kristensen

    Designed for Delight: Surprising Visual-Tactile Experiences Using 3D Printing in Lighting Design
    Edgar Rodriguez Ramirez, Sebastien Voerman and Helen Andreae

    Using Shape-Change to Express Dynamic Affordances of Intelligent Systems
    Jose Gallegos and Yaliang Chuang

    Interactive Demo Sessions

    ReActive. Exploring hybrid interactive materials in craftsmanship
    Yihyun Lim, Sara Colombo and Federico Casalegno

  • Paper session 6: Domestic Digitization
    Paper presentations

    Designing for Embodied and Rich Interaction in Home IoT
    Joep Frens

    Facing digital dystopias: a discussion about responsibility in the design of smart products
    Margherita Pillan, Laura Varisco and Maresa Bertolo

    “Mama, it’s peacetime!”. Planning, shifting and designing activities in the smart grid scenario
    Stina Wessman, Cecilia Katzeff and Sara Colombo

    Designing dialogues between users and products through a Sensory Language
    Sara Bergamaschi, Lucia Rampino and Jelle van Dijk

    Interactive Demo Sessions

    Designing the Expressiveness of Point Lights for Bridging Human-IoT System Communications
    Yoga Liu, Ya-Han Lee, Yaliang Chuang, Rung-Huei Liang and Lin-Lin Chen

Keynotes

Yoko K. Sen

Wednesday 18 October 9.30 – 10.30
TU Delft – IDE Arena

Yoko K. Sen is an ambient electronic musician and the founder of Sen Sound, a social enterprise with a vision to transform the sound environment in hospitals.

Yoko’s sound, “Organic Electronica,” is a hybrid of analog and digital that an audience member once described as “listening to a dream.” “Yoko hovers above her contemporaries in this genre… truly the work of a visionary,” says Adam Harrington (Whisperin & Hollerin).  Yoko produced the album, “012906,” which was nominated for “Best Album in Electronica” by the 6th Independent Awards (2006). After touring North America and Europe with Dust Galaxy, a side project of Thievery Corporation, Yoko produced the album “Heaven’s Library,” and received the Washington Music Association Awards for “Best Electronica Artist” (2011, 2012), and a number of grants and fellowships from Washington DC Commission on the Arts and Humanities.

Yoko had spent many hours in hospitals as a patient – which led her start the initiative to create more restorative sound environment in healthcare settings.  Yoko served as a Citizen Artist Fellow at the The John. F. Kennedy Center for the Performing Arts, and as an artist-in-residence at Stanford Medicine X, and Johns Hopkins Medicine’s Sibley Innovation Hub.  Yoko collaborated with an interactive designer Ayodamola Okunseinde to create empathy robots (and performed with them) at IDEO.  Her initiative, “My Last Sound,” was selected as a Top Idea by Open IDEO’s End of Life challenge.

More information about his activities can be found at www.yoko.mu and www.sensound.space.

Photo by Louis Pinckney
Photo by bedrijfsfotografie.nl
Corentin Coulais

Thursday 19 October 14.00 – 15.00
TU Eindhoven – De Zwarte Doos

Corentin Coulais is an assistant professor at the Institute of Physics of the University of Amsterdam. His research focuses on Machine Materials, i.e. materials that combine internal architecture and active processes in order to interact with their environment in a programmable fashion.

Corentin received his B.Sc./M.Sc. degrees (2006-2009) in Physics from École Normale Supérieure de Lyon, and his Ph.D. in Physics from University of Paris VI (2012), France. He then obtained a Post-Doc position at Leiden University in the Netherlands (2013-2015), and subsequently obtained a VENI grant (Netherlands Organization for Scientific Research) to join the FOM Institute AMOLF (2016). As of 2017, he started his research lab within the University of Amsterdam.

More information about his activities can be found at staff.fnwi.uva.nl/c.j.m.coulais/.

Maarten Gribnau

Friday 20 October 16.00 – 17.00
Philips Design – HTC 33

Maarten Gribnau leads the Map Visualisation team at TomTom. He works closely with the other teams in the Navigation Product Unit to deliver the software that drives all navigation products in TomTom. The map visualisation component is where the work of all these teams (positioning, routing, guidance, live traffic, etc.) gets combined and presented to users.

Maarten started out in the consumer department leading the software development of new navigation device releases. He was part of TomTom’s transition from a company that produces navigation devices into the map centric company it is today.

Starting up the Map Visualisation team allowed him to go back his roots in interactive 3D computer graphics and apply this knowledge in product development. He is still personally involved in the prototyping and development of innovative features and can always be found on the crossroads of user experience and engineering. His current interests include transitioning our navigation products to the online era and the world of autonomous driving.

Conference Dinner

Erling Rugsten

Chef Erling creates stories through food;
“Food is a universal language that we all experience through our senses and feeds our body, mind and soul. By stimulating this primal need of life for 25 years as a Chef, I have found freedom and can now express myself as an artist.”

Erling’s recipes are a translation of the constant seasonal change and a true reflection of the passion that the local farmers provide. The style of food he creates can therefor be described as modern but classic.

In search of a new dimension in food he strives for transcending flavors, simple but playful that opens people’s minds. Allowing them to engage and making them question at the same time, leading them to discover the real essence of the taste.

He often works with other creative and artists to create a unique dining experience.

Erling will create a special dinner for DesForm this fall, where he will present new flavor combinations that stimulates Conversation & Curiosity to feed
great minds.

For more information visit facebook.com/ChefErlingRugsten

Workshops

Learning Multi-Sensory & Multi-Modal Insights: Approaches for Design Education & Practice

By Lois Frankel, Eileen Harris, Claudie St. Arnaud, Alanna Bamber

Sensory experiences are key to enriching and mediating people’s lived experiences in fields as diverse as anthropology, design, engineering, psychology, neuroscience, sociology, and urban planning, among others. Multi-sensory sensory aspects of design, therefore, are integral to design education and practice. At present there are limited basic resources available to foster this awareness. The goal of this workshop is to address this gap. It presents original ways to translate theoretical multi-sensory design perspectives into engaging tools. Participants will identify, share, and play with activities for developing multi-sensory and multi-modal design awareness.  The workshop invites interdisciplinary and international participants to collaborate in discussion, discovery and documentation.  Participants will learn novel ways for exploring multi-sensory and multi-modal qualities for physical and virtual interaction design. It also proposes establishing a wider collaborative network for multi-sensory design education to further the workshop outcomes and provide accessible support for design educators and practitioners.

This session is open to all those who want to participate, regardless of their experience with tools for multi-sensory and multi-modal design education/exploration.

Design as an act of interpretation
by Jonathan Ventura and Galit Shvo

The contemporary climate of social,economic and political changes call for another approach towards design. As manufacturing, planning and the technological aspects of the design process become easier and design strategies such as co-design, participatory design and inclusive design become known globally, we have to rethink the role of the designer in the coming future. The answer lies in the reframing design as an act of interpretation, rather than an act of technologic redesign. This meaningful change is based on our definition of a transition from design of products to a design action that focuses on a situation. Taking into consideration the act of design are stemming from a complex situation, coupled with the designer as socio-cultural interpreter will help us create a better-suited design environment for the upcoming challenges. 

Walking the path of social and political design is one of the more promising and interesting routes we should consider, by which we can highlight new paths in which designers can influence socio-cultural venues. In this workshop we will delve into the framework of contemporary social and political design and think of the place of designers in our current society. Translating our theoretical perspectives of design as a result of  designer’s interpretation, we will rethink current medical objects and rewrite their scenarios. We will raise new options for their function and emotional role in people’s lives. We will seek to affect objects’ design and experience by analysing the whole design situation. We will start by laying out a frame of design anthropology and design theories and consider healthcare design through several prisms of interpretation: semiotics, hermeneutics, modes of control and discipline and more. We will then examine current design situations and preconceptions, using examples like eyeglasses, nursing bottles and prosthesis design in order to discuss medicalization and demedicalization of products in the history of design and use it as a tool for change, invention and innovation. In a “hands-on” process we will aim to expand the hermeneutic field of several design situations we will investigate during the workshop. We will use and demonstrate how the above methods can become relevant tools for practice and industry.

Re-Imagination/Redesign through Bodily movements – a design approach to examine our current relationship with technology
by Yeup Hur, Miriam Sturdee, Joseph Lindley and Sooyeun You

We live in a technological age of networked things. Technology surrounds us; as much as we shape technology, technology reciprocates and shapes us too. Often welcomed and cast in the light of rhetorical optimism, increasingly the pervasiveness of technology and the rate at which technology advances, evolves, and impacts upon our society, is represented both by the positive rhetoric of ‘progress’ but also by the consternation and concern of technological shock. As designers, we have always been concerned with how new technology – from forging of metals, to the printing press, to the Internet, – can be used to improve our standard of living, whether it was through utilizing new materials, manufacturing processes or computational powers. Designers are a curious kind – design and technology go hand-in-hand. We are also a responsible kind – we are concerned with how our creations could help or harm people.

In this workshop, we intend to address and explore this tension breaking down the design of now obsolete technological artifacts and reconstruct/redesign them in terms of current design contexts, reconsidering our relationships with these forgotten technologies. This process will entail raising awareness of our sensual/perceptual abilities and working towards representing artifacts, data, and networks by using bodily movements in order to recall the nature of relationship we have with these artifacts. The workshop also intends to examine this relationship further by adopting the artifacts’ perspective to reveal their position within the ecology of ever-evolving and complicated integrations and implementations of technological infrastructures and technical environments. By introducing notions like affordance, embodiment, somaesthetics, ideokinesis, sociocultural influences within daily body movements, and highlighting our embodied knowledge through practical movements, we hope that this exploration will help us to develop more meaningful strategies in gaining insights into our current relationship with “smart” artifacts and technologies, thus forcing us to rethink our current design paradigms. Our aim is to highlight future prospects of having, if not a better, then a different relationship, with technologies, artifacts and design.

Visit for more information www.a4dances.work

Mindful Listening: hearing the world like a musician, imagining tomorrow like a futurist
by Yoko K. Sen and Avery Sen

Some say hearing is the last sense to go when we die; what is the last sound you wish to hear at the end of your life?  Studies show that sound has a profound impact on our wellbeing and our sense of dignity.  Yet thoughtful sound experiences are rare in our designed world.  They are notably absent where our health is supposed to be top priority: hospitals.  Have you been to a hospital lately?  What do you remember hearing?  Was it conducive to healing?  More likely, it was full of noise – a cacophony of machines screaming, beeps and buzzers in unresolved dissonance.  Now that you remember, how aware are you of the sound around you, the impact it has on your experience, emotions, and environment?

Yoko K. Sen, one of the keynote speakers at this year’s DeSForM, is an award-winning ambient electronic musician who had suffered in hospitals as a patient.  She wants to share how listening to the world with the sensitivity of a musician can transform the way you experience the world.  Avery Sen, PhD, is a futurist who examines processes of transformative innovation.  He will guide you to hear the sound of future, then craft speculative narratives about a hospital soundscape in 2027.  The workshop will be full of adventures that invite you to awaken your “sense and sensitivity,” and you will come out of this invigorating 3-hour journey listening to the world like a musician and imagining tomorrow like a futurist.