Call for Papers

Our everyday lives offer a range of ordinary to rich experiences facilitated by designed objects. There is satisfaction when design contributes to a world full of recognizable objects and familiar experiences, and there is certainly excitement and maybe anxiety when design brings in the ‘new’. Technological developments (discoveries and inventions of bronze, iron, steam, electricity, plastics, computing, connectivity etc.) have always shaken up our everyday life. Adapting to change is inevitable as humanity has been reinventing itself in accordance with every technological development. At DeSForM 2017, we are looking for a discussion on how designers deal with some of the challenges that come with this adaptation. Therefore, we wish to debate on the following topics:

Minor Interactive Environments, TU Delft
Topics
Adaptation to Interactive Technologies

Interactive technologies such as actuators, sensors, chips, lights, smart materials but also social robots and virtual reality, offer a specific challenge that humanity has not faced before. The design of interactive, responsive, and self-evolving artefacts and environments challenges the physical understanding of people’s surroundings and their skills to adapt to it. More than ever before, technologies create a gap between the human senses and the understanding of what is (being) sensed. Therefore, the senses are not to be trusted as much as one was used to. Novel products, interactions, and experiences naturally emerge and question the way users make sense of novelty and interpret its effect on them.

Kimbow, TU Eindhoven, photo by Bart van Overbeeke Fotografie
Photo by Bart van Overbeeke Fotografie
The Perceptual and Experiential Gap

This gap opens up new avenues for designers and researchers to explore the enhanced domain of experience design. First, by exploring the new definition of satisfaction in the realm of novelty. Next, and maybe more exciting, by exploring how the gap can be used to generate new ways of interacting with, interpreting and creating an intriguing new world rather than a mundane one. As a creative community we have reached a crunch point where we are able to shape the future of product, interaction and experience design in an exciting way. Thus, it has become possible to envision a world where people are intrigued by design, have dialogue with designed artefacts, or artefacts that have discussions with other objects. These encounters will move people in surprising ways. The natural design habitat enriches people’s sensory repertoire and deepens the meanings attached to artefacts allowing for, for example, poetry, reciprocity and seduction in relation to designed objects.

Developing Sensitivity

Sensitivity is no longer about ‘knowing the world’ but about ‘being in the world’ and exploring it. This means that people need to continuously adapt to a changing world and give meaning to it in a creative way. The sensitivity of the mind is grounded in the sensitivity of the senses. The question becomes: how do people develop this new sensitivity and how do we design for it? Understanding the process of adaptation sheds light on the working of human body and mind. We are able to tackle sensory and cognitive capacity of users using the knowledge, tools and methods we have been acquiring and building over the years. Designing for sensitivity using these new approaches should result in the creation of unprecedented experiences as well as the envisioning and demonstration of interactive futures.

Haptic Beats, TU Eindhoven, photo by Bart van Overbeeke Fotografie
Design Application Domains

DeSForM explores the range of design from its fundamentals to its application domains. Although technology may challenge people to adapt to all domains of our everyday life, DeSForM 2017 especially calls for examples and initiative in the realm of:

  • Care for our Health
  • Sustainable Well-being
  • Smart and Connected Environments
  • Future of Mobility

Submissions

We invite authors to submit high-quality original contributions that face the issue of designing artefacts that explore new materials and technologies (both tangible and virtual) and give rise to innovative interactive forms. The following presentation formats are offered:

  • Oral presentation
  • Demonstrator
  • Poster

  • Co-creation

  • Wearable Technologies

  • Tangible Interaction

  • Sensory Experiences

    Especially the Tactile, Auditory, Olfactory and Gustatory senses

  • Senses and Sensors

  • Multi-sensory Research and Design

  • Haptic Interaction

  • Generative Design

  • Experience-driven Design

  • Design with Interactive Materials

  • Tools and Methods for Designing with and for Senses

  • Choreography of Interaction

  • Affective Computing

  • Aesthetics of Interaction

Call for Workshops

DeSForM 2017 will host up to five one-day (or a maximum of 10 half-day) workshops on Friday October 20th, 2017. The aim for these workshops is to translate theoretical perspectives, tools, methods, materials from DeSForM design research to relevant use for practice and industry. We are looking for workshops that try to explore novel approaches to methods, tools and techniques for future design paradigms. Inspiration may be found, for instance, in Gardien et al. (2014).

We encourage workshops to explore applications in along the full health continuum, including professional care, transitional care, home health and behaviour change towards healthy living. How can your design research contribute these domains with novel approaches and experiences? In this topic, we encourage you to explore the continuous transitions between care contexts, which might affect the design of objects and experiences they may evoke. Transitions can be considered in terms of physical context, experiences, senses, social environment, life stages, etc. Furthermore, we encourage proposers to seek inspiration in the other prevalent themes of the conference. We find it important that workshop organizers concretely address the theme they propose and their approach towards novel insight and method generations are emphasized in their proposals.
The workshops will be co-organized with the Philips Design CoCreator Lab at the High-Tech Campus in Eindhoven. Companies such as Philips have always been actively involved in collaborations between academic design research and their industry practice. The DeSForM 2017 workshops are an excellent opportunity to further support and explore these relationships and interactions.

Submissions

Each workshop must be introduced in the format of a short paper. Organizers of successful workshops can be invited to contribute to the edited book that will be written after the conference. In addition, they are also encouraged to explore other publications of a workshop intellectual and creative output where appropriate.

We encourage tangible outcomes of the workshops, such as product prototypes, videos, models, acted-out scenarios, etc. These should be made accessible to the community as much as possible. Workshops can be full day, or half-day (9:30 am-12:30 pm / 1:00 pm-2:30 pm), with organized coffee and lunch breaks.

At least one author of each accepted workshop submission must register for the conference and the workshop before the early registration deadline for the workshop to be included in the conference program, and the short paper to be published in the conference proceedings. The organizing committee of DeSForM 2017 will communicate the workshops though their website, social media and distribute it amongst participants. However, workshop organizers are also encouraged to recruit participants themselves. A minimum number of registered participants will be required for a workshop to take place. All participants will need to register for the workshop they are attending.

Proposals ideally accommodate around 10-15 participants, with a maximum of 20. We encourage the workshops to be open to any conference participant although this is ultimately at the discretion of the proposers.

Workshop Organizer Responsibilities

Before the Conference
Workshop organizers should arrange for delivery of required materials (options include bringing items in-person or shipping them to the venue). Some materials can be organized locally (white boards, printing, pens, post-its, etc.). If required, workshop organizers should present a call for position statement submissions, and manage of the review process for the intended participants. They should develop a final agenda of activities, and review with workshop chairs and recruit participants.

Workshop organizers of an accepted session are encouraged to set up and maintain a web page providing information about their workshop. A minimum number of 6 registered participants is required for a workshop to take place, but we encourage 10-15 participants to have sufficient dynamics and discussion. It is recommended to start inviting potential (groups of) participants as soon after the acceptance notification as possible.

At the Conference
Workshop organizers are responsible for setting up the workshop before the start of the session, leading discussions and sustaining participation.

After the Conference
It is strongly encouraged that workshop organizers communicate their workshop results to a larger audience after the conference. In addition to any presentations, they may make material available about the event for public consumption, self-promotion, and promotion of DeSForM conferences (after consent of the participants should they be showing their likeness through photos/videos and if showing their projects). This material can range from online photos and videos, design documents and/or schematics, a blog, or a report for publication. Finally, successful workshops can be invited to contribute to the edited book that will be written after the conference.

How to Submit

Papers

Our everyday lives offer a range of ordinary to rich experiences facilitated by designed objects. There is satisfaction when design contributes to a world full of recognizable objects and familiar experiences, and there is certainly excitement and maybe anxiety when design brings in the ‘new’. Technological developments (discoveries and inventions of bronze, iron, steam, electricity, plastics, computing, connectivity etc.) have always shaken up our everyday life. Adapting to change is inevitable as humanity has been reinventing itself in accordance with every technological development. At DeSForM 2017, we are looking for a discussion on how designers deal with some of the challenges that come with this adaptation. Therefore, we wish to debate on the following topics:

Workshops
Workshop Connecting Research and Practice

All papers will undergo a standardized (double-blind) review and publication process. Length must match the contribution, and the same general criteria hold for all papers. Regardless of length, a paper may be presented as a talk, demo and/or poster. All work must be submitted electronically via the DeSForM 2017 Easychair conference site. During submission, authors may propose the presentation format that they feel best suits their contribution, which may include multiple presentation forms. The available formats include: talk, demo and poster.

Please do consider the most appropriate presentation format for your work. In particular we stimulate high quality demonstrators. When submitting your contribution, we want to emphasize that providing a supplementary short video (maximum 2 minutes) for demonstrators will allow the reviewers to evaluate the quality of their design work.

High quality demonstrators will be considered for exhibition at the Dutch Design Week Eindhoven (21-29 October 2017), an event following the DeSForM conference, hosting 2.500 exhibitors and almost 300.000 visitors. This is a unique opportunity provided only for DeSForM participants!

Photo by Bart van Overbeeke Fotografie

Submission Deadlines

Paper deadlines

  • March 10 Paper submission deadline
  • April 28 Notification of (conditional) acceptance
  • June 14 Camera ready submission deadline
  • June 28 Final acceptance

Workshop deadlines

  • May 25 Workshop submission deadline
  • July 14 Notification of acceptance
  • July 31 Camera ready submission deadline